I want more games to add mechanics that deal with characters comfort. Things like food, bedding, hygiene, etc. In so many games characters function identically when eating hardtack and sleeping In a dungeon as they do sleeping in warm beds and eating lavish meals; even while the game provides detailed prices for different inns and meals. In real life I can distinctly remember days when working on an empty stomach or bad nights sleep made every task seem a degree of magnitude harder. Likewise I can remember bad days turned good by a nice meal or a hot shower. Furthermore, the comfort of characters is often brought up in the fiction that inspires many RPGs. Scenes of feasts, descriptions of homes and bedrooms and monologues emphasizing characters tiredness, hunger or thirst are littered throughout the literature that makes up appendix N and beyond. It's no accident either, comfort and the lack thereof are experiences everyone shares and understands viscerally. Therefore they're a
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