Posts

Tradition Generator

A random table I built to create community traditions, I've built it in the way that's most helpful to my creative process so hopefully it'll work for other people as well. -------------------------------------------------------------------------------------------------------------------------- Instructions: Roll once on the Significance table, once on the Season table, once on the Occurrence table, and twice on the Elements table. Significance 1 Strengthens bonds between people 2 Teaches and strengthens people 3 Expresses devotion to a religion or ideal 4 Brings joy into people's lives 5 Expresses gratitude toward a god or nature 6 Connects people with the dead Season 1 Spring Dry 2 Summer Dry 3 Fall Dry 4 Winter Rainy Occurrence 1 On an auspicious date such as an equinox, eclipse or star alignment 2 On the anniversary of an important event, such as a battle or significant fi...

Stay Frosty Monster Expansion

This is a collection of monsters for Stay Frosty , an old-school-ish game where you play space marines straight out of Aliens or Starship Troopers that I really like. Re-reading some of the other things I've posted here I've found them a bit wordy and writing in the style of Stay Frosty is a good cure for wordiness. Everything is shaved down to the bare essentials to the point that usually there's not even descriptions for monsters, just a name and rules; After all everyone already knows what zombies and demons are and if anything isn't parsed immediately evocative rules can speak for themselves. Now before this introduction becomes to wordy I'll give you the link, I hope you enjoy it and find it helpful! Stay Frosty Monster Expansion

Collection of Magic Books and Journals

Some of my other posts have added a completely new element to a game that facilitates play in a whole new genre, this post is not one of those. It’s more a collection of cool things to use in games, specifically a collection of magical books and journals. I hope you enjoy reading about them, and if you use one in a game, have a question about one, or for whatever other reason want to make your voice heard feel free to comment. A Book to be Read by All Any words written in this blank book may be read by any being who can read any language with the words appearing to them in their preferred language. Autonomous Journal When the name of a person is signed in blood by their own hand in this journal it begins to automatically record their actions in detail. The book will automatically write down, in third person and in the preferred language of its subject, every action the subject takes, even actions the subject is unaware they are taking (for instance while they are drugged or ...

Gonna write some more stuff soon

Hey! I haven't updated this in a while and that's generally the fault of Savage Worlds Adventure Edition becoming my new shiny game, as none of the stuff I wrote for it felt easily shareable. I don't plan to have a schedule or anything, at least not as of yet, but I'm gonna publish some more stuff here pretty soon. Thanks a ton to anyone who has read or will read anything I publish here!

NPC reactions to the supernatural and Revelation Saves

In the last session of my urban-fantasy Scarlet Heroes game the player characters introduced several NPC’s to the supernatural for the first time and I realized I was ill-equipped to play that out. Introducing a character to the paranormal can be a really cool scene and it can lead to some compelling consequences and challenges, but it’s also hard to do on the fly. Part of the intrigue inherent to pulling back the curtain, so to speak, is that different people will react in very different ways. This makes for a diverse range of possible consequences as well as a way to reveal more about a character through their actions. However, this diversity also makes it hard to discern reactions on the fly, especially for characters that have just recently been introduced. Characters having to explain things on the fly to an innocent bystander endangered by the monster they’re hunting is really cool, but thinking up how the bystander reacts to this information off the top of your head is really d...

Cinematic firearms rules for Scarlet Heroes

Recently I've been running and enjoying a lot of  Scarlet Heroes  by Kevin Crawford. The game is built specifically for one GM one PC games, specifically OSR style fantasy gaming. However I've found it also works with 2 PCs better than any other game I've tried and I've had a ton of fun running modern espionage games with it. In fact the games focus on a single Hyper-Competent PC makes it a natural fit for emulating spy fiction. In which focusing on a single protagonist is not only cool as hell but also emphasizes the questions of trust and loyalty that are explored within. Therefore I'd like to provide you with the tools I've created to run modern, and especially espionage, games using Scarlet Heroes. To start with we're discussing a staple of modern action fiction: guns. These rules for Firearms evoke action movie gunfights. Ammo runs out quickly forcing characters to get creative and actions evoking classic tropes like dual wielding pistols and rushing ...

Comfort in RPG's part 1

I want more games to add mechanics that deal with characters comfort. Things like food, bedding, hygiene, etc. In so many games characters function identically when eating hardtack and sleeping In a dungeon as they do sleeping in warm beds and eating lavish meals; even while the game provides detailed prices for different inns and meals. In real life I can distinctly remember days when working on an empty stomach or bad nights sleep made every task seem a degree of magnitude harder. Likewise I can remember bad days turned good by a nice meal or a hot shower. Furthermore, the comfort of characters is often brought up in the fiction that inspires many RPGs. Scenes of feasts, descriptions of homes and bedrooms and monologues emphasizing characters tiredness, hunger or thirst are littered throughout the literature that makes up appendix N and beyond. It's no accident either, comfort and the lack thereof are experiences everyone shares and understands viscerally. Therefore they're a...